![]() This one can be started as by dying from lack of health (“My Body Is Dead”), but it shows up randomly anyway for the other deaths. The Clock Striketh Twelveįor this one, you’ll need to play as the Bright Young Thing. If you try this method, I always found Fascination at the Painted River, though I don’t have the statistics, that’s just what it was in my personal experience. Frankly, I did mine by just entering the stag door over and over again, attempting to grab Fascination every time, until eventually I beat the RNG spitting Despair at me. You can also sometimes receive Fascination from talking to or investigating your troublemaker while playing as the Inspector. If you’ve unlocked the Stag, Peacock, White, or Spider doors, Fascination is one of the offerings when going through (*sometimes. The best approach is to try to frequent as many Fascination activities as you can. However, this one is slightly more difficult than despair, as despair appears much more frequently than Fascination does. Much like the despair counter, if you get three Fascination, it will game over, and you will earn the achievement. “A Trembling in the Air” will become “I Am Seeing Things”. If you have a Fascination, it will automatically pull it in. You’ll get the random event “A Trembling in the Air”. Under An Appreciable Mental Strainįor this achievement, all you have to do is get three Fascination in the counter for visions. Once you’ve died from it, the achievement will pop. If you don’t care about the playthrough, you can just keep working to ensure you have funds to stay alive while you wait for the dread to turn into despair and kill you. Just let the ticker build up dread over time. To avoid getting these, don’t sleep with health, since this spawns either of the two. Now, dread is cancelled out with contentment or fleeting memories. You’ll need three dreads to trigger the despair death counter. Eventually, it’ll spawn the dread counter (“Bleak Thoughts”). ![]() Once restlessness expires, it’ll turn into dread. Or, you can get restlessness from Dreaming with Reason. I’ve found that whether or not you have a motivation or temptation, it will still give you restlessness. You’ll have to play the game until you get the “What drives me?” ticker. Probably the second easiest death, though it takes time. ![]() Once you’re dead, the achievement will pop. Once you’re out of health, you’ll get a countdown for your death–it’ll turn red, like any of the dying tickers. Once you run out of funds, it will start consuming your health. Progress enough that you get the time ticker which consumes funds (“Time Passes”). All you have to do is die from inflictions/illnesses. Probably the easiest achievement to get in the game the first death you’ll likely encounter if you’re going into the game blind and don’t know quite yet how the mechanics work. These are pretty easy and rely on you simply accumulating too much of a negative trait, or running out of basic forms of stats. These are the achievements you get from dying in certain ways.
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